Saturday, October 30, 2010

NaNoWriMo - Prep Day One

Well, the day is looming just a wee two days away, and my feet are positively tickled with nervousness. (Yes, my feet)

Are you wondering what I am talking about? Of course you are. You see, for the first time ever, I have decided to participate in NaNoWriMo!

*Applause*

Thank you, thank you. For those that have not heard of it, NaNoWriMo stands for National Novel Writing Month. It is for all of those writers out there that work best under pressure, and it encourages them to accomplish one of the greatest writing feats of all.

No, not writing with their toes. Good guess.

It's actually for writing a novel! (Did the title give it away?)

The challenge of NaNoWriMo is to write a 50,000 word novel in one month. Of course, novels can be bigger, but this is the bare minimum required for it to be considered a "novel". You may be wondering why I have decided to wait until November to try to write a novel. Well, the truth is that I am a lazy person, and I hope that the concept of writing 50,000 words in one is enough incentive for me to actually accomplish it.

I have never written a novel before. Ever. Unless you can't the novels I half started, then I've written a dozen. Yeah, I'm not good at finishing things. The furthest I got in a novel was about 24,000 words, and that failed because I had no idea how the story was going. This is because I am a seat of her pants kind of writer, and I avoid plotting stories at all costs most of the time. Plotting is really boring to me, but after failing horribly with my other novel, I have decided to actually try to PLOT this time.

*YAY*

So, having never plotted before. I tried many methods. I tried a Snowflake method, but that was too technical. I finally decided on doing this thing using index cards. I write one scene on a card, and repeat times 100 until I have enough scenes to piece together into a story. Due to my lack of organization, my "Plot Area" got really messy. This is what it looked like when it was just a pile of ideas:



Of course, that was only random scenes in a random order, so I HAD to make it look better and more coherent, so it eventually turned into this:



Yeah, that's much prettier.

I don't have all my plot down, but I know for a fact that if I try I'll lose some of my creative juices in the process, so I'm going to leave it as it is for now.

All I have to do is wait for Nov. 1st! I am hoping, if I'm not too tired, to keep you posted on my progress. It's hard to do this stuff alone, ya know! 'Til next time.

Sunday, October 10, 2010

The Shower Man!

Okay, okay, that was not a reference to Psycho or Singing in the Rain. I was actually making a reference to my rampant paranoia. I'm a really cautious person, so I have a tendency to double-check the most ridiculous things, just to make sure they don't hurt me.

Like the *cough* shower man *cough*

Okay, I said it! I am afraid of the...Shower Man..

(Creepy Music)

The shower man, just to set things straight, is a man that happens to find your shower interesting and wants to live in it. And if you try to take his shower, he'll shank you with his long, sharp spork. You can shank with a spork, by the way. All he wants is his shower, man! Hence, Shower Man.  He also likes to pop out and scare you when your back is turned. I'm deathly afraid of him.

Hey, it's not my fault. It's my sister's. We were both in the bathroom when she suddenly opened the shower curtain.

ESTHER: Why did you do that?

SIS: What? Oh, you mean checking the shower? I was seeing if anybody was in there.

ESTHER: Why would there be someone in the shower?

SIS:  Don't you think someone could just pop out and get you?

ESTHER: No! That's ridiculous! Why would that ever happen?

SIS: You're right, I guess that is weird. (EXITS.)

(There is a long pause. ESTHER stands near the shower. A scared look overcomes her face.)

ESTHER: Oh, frell. (Checks shower.)

I love myself. I really do. So now just a person who hangs out in the shower has evolved into Shower Man. Curse you Shower Man! Where is Superman when you need him? Or Batman? Megaman? Anyone will do. Just get that man out of my shower!

Nobody else seems to notice shower man.  I think he is only out to shank me. It's probably because I taste like chicken and the rest of my family tastes like beef. When you have a choice, you go with chicken, ya know?

At least he doesn't live in my shower all the time. He totally avoids it in the mornings, when people are getting cleaned up. However, when dawn turns its fading head, he does come back. Unless you check the shower after you enter the bathroom, in which case he turns invisible. But if you forget, just once, he'll get ya! He'll get ya all!

I am going to try to keep Shower Man happy by singing him a song.

Shower Man! Shower Man!
Does what ever a shanker can!
He will stab
with his spork
which is a mixture
of a spoon and a fork

Watch out! Here comes Shower Man!

My mom just might think I have issues when she comes home and finds me stalking around, looking behind my shoulder and singing Shower Man.



But then again, it's worth it. So beware for all of those who want to use the can.

Watch out, here comes Shower Man.

Saturday, October 9, 2010

The Geeking: Final Fantasy XIII Review

Okay, so you know how I promised that I would review Final Fantasy XIII after I finished playing it? You do? Well, I actually finished playing the game about a month ago...oops! Hey, don't get mad at me! It's not like I'm a lazy bum who just procrastinates all the time!

...Oh, right.

With that aside, let's get to the FIRST EVER. GEEKING. REVIEW. ON. VRP!


FINAL FANTASY XIII REVIEW

Final Fantasy XIII is a game that RPG gamers have looked forward to playing for a long time.We stuck with the breath-taking trailers, fantasized on the FF Forums, even made poorly written fanfiction about it before the game came out. While not a forum poster or a fanfiction writer myself, I was among the many who looked forward to playing the game as soon as it came out. I have played many of the games before it: XII, X-2, X, IX, VIII,VII, V, and IV, and loved all of them. Needless to say, XIII (I shall be calling it that from this point onward) had clown-sized shoes to fill.  So did they fill them?

The answer, ladies and gents, is a Yes, and a No.

Yes, XIII is a good game. It's lovely, with good game play and interesting world design.

As for a No? You'll just have to keep reading to find out. I'll be basing this on the needed factors of an RPG: Graphics, Game play, Lasting Appeal, Plot, and Characters. Let's start with the good stuff and head down from there.



GRAPHICS/GRAPHIC DESIGN:

Oh gee mamma, this game is pretty. It might just be the prettiest game I've played. The world varies from lush plains to dark and dingy robotesque factories. The characters are all wonderfully rendered, with great detail extending to even the texture of their clothing and hair. Each area is obviously well thought out, and there are new little objects to look at wherever you go. And then there are the cut scenes, which are just so beautiful, sometimes, they make your pupils go wide and your jaw drop.

So with such a pretty world like this, is there anything disappointing about how this game looks?

Uh-huh. You see folks, there might be lush plains in the game, but you won't be able to see them for most of the story line. Instead, you'll be trapped in dark, ugly, monotonous areas full of rusty trash and debris for a lot of the game. Sometimes, the areas blend together and you forget where you are. Sure, the game is pretty, but when it comes to variation of graphic design the game falls short. There are high tech parts that have lots of magical space ships and all that, but once again, they all kind of look the same. When you get to Gran Pulse, the heart of the game, you'll be on your knees, thanking your deity for the warmth and the sunshine. (Of course, that will be after about 14 hours walking through a dirt pile. ) Gran Pulse might even get boring after a while, because it is where nearly ALL of the side quests are located, so if you want to beat everything, you'll have to look at a whole lot of green.

GAME PLAY:

XIII is a pretty fun game to play. And like each Final Fantasy, it has a defined battle system.

I won't go into detail with the system, but it I will tell you it is a nice blend between button mashing and strategy. The battles are all about switching your battle team up to fit certain circumstances, and you do that by changing the roles that each character plays. You have three characters in a team, also. For example, if you were fighting an enemy with a strong defense, you would switch up your battle team to a Saboteur (A debuffing role), a Commando (hard attacker), and maybe Medic (healer). The Sab would weaken the defense, while a commando rapidly attacked, and a medic healed. Of course, it isn't as simple as that. There are also things called chain gauges, and each enemy has one. The more you attack, the faster the chain builds. If it reaches a certain point, the enemy is "staggered" which means that he is stunned and super weak. The game also judges you on how fast you win each battle. This puts some emphasis on the need to switch your battle teams up from defensive to offensive to beneficial as quickly as possible, making the battle system a thrill ride. (END confusing rant.)

So yes, battling is fun, but what if that is all you do? I'm serious. There are no side quests besides hunting down and killing monsters. There are no mini games like in the previous FFs.

Oh, I forgot. You walk. How rude of me to forget that.

You will be walking forward for most of the game. Don't even try to turn left, you don't need to. Each area is so linearly designed that essentially all you have to do is push the joy stick forward, and watch your character move to the next screen. I guess you could go to that little cubby over there and pick up an item, but there are essentially no side paths to go and explore. For the plot line, literally all you can do is go to the next area, watch a cut scene, (OH, there are many, many of them), and battle, battle battle. Repeat. For 30+ hours.

This is where the game falls flat on its face, and can't get up again. At first, you will be dazzled by the special effects of the game, and you won't even notice that all you are doing is pushing the joy stick forward and battling. But about three hours in, you'll realize that's all you are doing. Walk. Watch Cut Scene. KILL. You can't even walk into a shop to buy something. You see, there are no shops outside save point digital stores. There aren't really any people to talk to outside cut scenes, because you'll be mostly alone in robot factories, fighting....robots. Did I mention there are a lot of robots? 

Later, when you reach Gran Pulse, you'll get to ride CHOCOBOS! (Omg omg omg), but that will be more than half way through the game, at which point you may have given up already. I dropped the game for a bit before I finally got there.

So yeah, great battle design. But for game play-again, variation-, this is the most linear game I have ever played.

PLOT:

Final Fantasy XIII is a game about people trying to set things to what they believe is right, and to also be accepted at the same time. The characters have been marked as l'cie, which are apparently monsters that are to be destroyed. Luckily, being a l'cie has its benefits such as shooting fire from your fingertips, so it isn't the worst thing to be as you truck through robot factories on you way to save the world. The problem? The l'cie have been given orders to destroy the human world, and if they don't do it, they will be turned into hideous monsters! Conflict!

I have just stated the plot as simply as I could just now. Really, it wasn't until the end that I had any idea of what's going on. I was getting terms and ideas mixed up left and right. It wasn't the plot that was confusing, it was the world that was confusing. You see, there are several terms that you need to be familiar with to understand the game. Terms such as l'cie. There are several aspects of the game plot wise to learn so you know what is going on. The game teaches you these terms by throwing them in your face.

At the beginning of the game, I was assaulted with terms like Pulse l'cie, Pulse fal'cie, and let's not forget, i'cie. That was within the first hour, and trust me, I was confused. Apparently, fal'cie are good. Unless they are Pulse fal'cie. In that case, you should kill them. L'cie are human until the turn into i'cie, which are demon monster things. Both are considered evil. Got that? You probably did. I only got them straight after hours of playing. Lets not forget all of those divisions of the armies. Some are good, some are bad, some have nothing to do with the plot. Yay! So much to remember with the first couple hours.

The lore of this game is very, very interesting. They just expected me to know it right away and get on with the game, which I didn't. The terms could have been introduced in a much softer way, and the fact that they didn't,  hurt the overall game.

On the in game menu, you have the option of looking at a plot log that tells you what happened in the game thus far. It helps keep things straight, but I think it is a lazy touch because if the programmers just did a cleaner job, I wouldn't be scratching my head right now and needing a log.

Overall, the plot is very nice. It just could have been executed better. It repeats itself a lot, which seems to be a problem with the overall game.

CHARACTERS;

The characters range from interesting to obnoxious. I'll give an example here:


INTERESTING:We have the main character Lightning. I love her. I really do. She's cool and she wears clothes that completely cover her body. What's not to like? She's actually the most original of the group, and I had her with me for the entire game out of choice. She's my favorite part of the game, next to the battle system.

OBNOXIOUS: Then we have...Snow. Snow is the only final fantasy character that I have wanted to murder. Snow could have been done well, but the creators got lazy and limited his volcabulary to two words, Serah and Hero. (Serah is his fiance) They could have made him interesting to watch, but they limited his actions to fist pumping and smacking his fists. He runs around, parading about, declaring his love for his fiance. If he is feeling down, he will give a speech. And not just any speech. A five minute speech. About love and hope and all of that crud.

All the other characters blend into the background, really. We have Hope, who is my second favorite for his character development, but he is too a bit cliche. By the end, you've grown a little attached to them, but they were little more than just vessels for telling a plot, when characters should be so much more than that.


LASTING APPEAL:
The above seems a little mean, I know. But I did play this game for 40 hours so obviously it has lasting appeal. The characters, while cliche and typical, are interesting enough to keep the plot churning till the end. The side quests, while limited to slashing and bashing, are really fun, and there are about a hundred of them. It's just that you probably won't want to play this game again, because once you've played the story through, there isn't much to go back to.

TALLY

Graphics: Lovely, and while sometimes redundant, a joy to watch. 10/10
Game play: Fun battle system but linear game play hurt this Final Fantasy. 6/10
 Plot: Interesting and confusing. 7/10
Characters: Cliche but well done. 8/10
Lasting appeal: After you beat it you probably won't want to side quest. 5/10


OVERALL:

A great game, but a bad Final Fantasy. This game lacks the diversity to hold its own to the rest of the series.

7/10

____

For those who took the time to read this monster, thanks.

Saturday, October 2, 2010

COMICZ!

It was a boring day in September and I was lying on my couch thinking of the little sad things in life. (I enjoy thinking of sad things.) I thought of many sad things. I thought of puppies with three legs and gnomes that had lost their pointy hats. I thought of little packages that have not been tied up with strings, and all the times a blind person loses his car keys. The thing that triggered today's blog post, however, is this:

Money.

Mmkay, so my family is not the poorest in the world. We get what we need, but we don't actually have cash for the extra things in life like net books and PS3s. (I want to play Final Fantasy Verses XIII, okay?) Before you think I am a newb, I am not a materialistic person. It would just be nice to have some extra dough in your pocket so you can do special things with your family. That's my reasoning anyway. So I decided to find some way to get money and fast. . .

Dog walking? All the dog's in my neighborhood are strays.
Cat bathing? Too lethal.
Blind person's key finder? Nah.
Cake baker? Too dishonest.

What, do you think I'm lazy? Well, I'm not!

Finally, it hit me. There IS a way to make money and fast! I was looking through the daily comic strips when it hit me: comic book strip writers make money for doing hardly anything at all! Look at Garfield, for instance. Those comics (while decent in the past) are quite useless now! They are about nothing! Sometimes they don't even have a punch line that makes sense, but the public eats it up for some reason. The Garfield Guy makes a lot of money from doing nothing, so what about me? I can be lazy and efficient.

I will be the best useless comic strip writer of all time.

I examined Garfield's selling formula and melted it down into several basic concepts. I deducted that there are three things about that comic strip that make it sell:

1. It has a cute animal starring in it.

2. Its simple-minded interface makes it accessible to people of any mental integrity.

3. The constant accidents that some main characters get into makes people happy, because people grow off of the mindless suffering of others!


If my comic strip had all of the above, I could get rich in no time, so I got off to work. Soon, I came up with this:




This is the perfect comic strip. It has all of the qualities a top selling comic strip should have. Note the cute flying pig appearing in two of the panels. He is my adorable mascot, and while he doesn't actually serve any purpose in the strip, he does attract the audience who has a soft spot for pigs and cute things.

Second, note the limited vocabulary of the stick figures. They talk simply, so people don't have to use their brain to figure out the strip.

Third, the characters have just had a horrible mishap, which is great because readers love that.


After a while, the readers will forget why they are reading my strip, but out of habit they keep reading it anyway. Using this to my advantage, I will slowly get rid of any of the good art I had in my older comics, and basically just have my stick figures stand around talking about something funny. So I'll do something like this:






Eventually, people won't even care if I have a punchline! Out of mind numbing habit, they won't even care if my comic has a shred of goodness in it. At this point, I will be a millionaire, and not caring what the public thinks, I will make comics like this:





I will be rich for sure, won't I? I better get started right away!
(EDIT: I submitted my comics to the daily newspaper. I was rejected.)